Applications

In a Lifetime for Individuals and Families

As children we often use the phrase “When I grow up…” It’s a few words suggesting that one day, almost magically, adulthood will sprout full grown and we will suddenly be a different person who has everything figured out; all set to flow smoothly and tranquilly across the rest of life. And… it doesn’t work like that. Adult life is a current with tricky bends and a few nasty rapids along the way. In a Lifetime can’t calm all the seas but it can cast some light on what is coming and throw in a paddle or two to help.

Learning from Errors

Before we make most of the big mistakes that we make in life someone has already told us that this would be a mistake. But, we still make the error because the warning was only words. We didn’t really believe it. Many marriages fall apart because people don’t put much time and effort into the relationship even though they have been told it is necessary. Others maintain poor health habits that everyone says are dangerous, until they face terrible consequences. People are fired from jobs or flunk out of college because they just didn’t think it would happen to them. Someone has a disappointing life because they wasted time and just never got around to so many things that they intended to do.

In a Lifetime does not tell you what to do. It gives you total freedom to make your own choices. When you play the game, you make mistakes. But now you are seeing the results of your own actions. This experiential learning is meaningful and much more personally believable than mere words. In this way, players have the opportunity to learn from the game so that they can make different and better choices in real life.

Prioritizing Life Goals

My great friend and mentor told me that you can have almost anything you want in life , you just can’t have everything so you have to choose. People have disappointments in life because they fail to understand this. Those who do not prioritize well often try to do too many things at the same time and wind up doing nothing well. Prioritizing is a skill that In a Lifetime teaches. In the game you learn quickly that you only have a limited amount of effort. To have a good life you have to choose your goals carefully and focus your energy on those that best align with your values and what you believe is important in life.

Changes and Life Transitions

Playing In a Lifetime, like living life itself, requires navigating a parade of fluctuating circumstance and change. The simplistic idea that once we are an adult we are “done” and prepared to live many years in calmness and certainty is badly flawed. Characters in the game, like real people, encounter a variety of life transitions including career change, divorce, parenting, addiction recovery, aging, health changes, retirement, etc. Learning to deal with these changes and readjust to life, is a skill individuals acquire in the game that transfers well to reality.

Developing Appreciation and Empathy for People that are Different than You

The flexibility of In a Lifetime allows people to design and play the lives of characters that are very different from themselves. You can develop insights and appreciation of diversity by playing someone who differs from you in terms of gender, race, values, or starting attributes like family, intelligence, health, affluence, being a target of prejudice, attractiveness, etc. These experiences are an invaluable tool in the perennial goal of improving our understanding, empathy for, and relations with others that are not like us.

Evaluating Your Life

In a Lifetime provides a scoring system that assesses the relative success of your character’s life. However, the simulation encourages players to conduct their own evaluation. The reason for this is that any system for judging someone’s life is arbitrary and often the best evaluator is the person themselves. Measuring success in life must be strongly based on the value positions of the individual and what she or he was trying to accomplish. It should also consider the character’s starting circumstances and resources. In one instance, in which several people were playing a character cooperatively, the game deemed the character to have lived a life of average success. The players gave a higher rating. They noted that the character started in a low SES environment with a poorly functioning family and a number of personality problems. At the end of her life she had never had a prestigious job or career and she was estranged from her birth family. On the other hand, she had a decent marriage, and had earned a college degree. She was at a moderate level financially, and she had excellent relationships with her children. Impressively, the character had also overcome most of the personality issues that had plagued her throughout her life. The players evaluated their character higher because they saw her as a transitional person in her family, who provided a positive model for her children to live their own successful lives. The game asks players to think critically about a character’s life and consider the particulars. This is a skill that everyone can apply to their own life that can impact self-worth and provide direction for changes a person might decide to make in themselves.

Learning About Life as a Team

Family play involves playing the game cooperatively, working together to live out the best life for a character. Playing the game in this way offers the same learning and benefits as playing as an individual. However, cooperative play also provides ample opportunity for group discussion and reflection on why and how your character’s life turned out the way it did.

A Better Form of Education

Parental lectures tend to bounce off youthful minds. But, the learning that occurs in In a Lifetime is different. The game promotes discovery learning in which children learn life skills, not by someone telling them, but rather by experiencing and seeing for themselves what works and most significantly, what does not. This is the type of learning they are most likely to believe in and apply to their own lives.

Practical Applications for Individuals and Families

Making Changes in Life

Some of the best applications for individuals are the same as those suggested for life coaches. Individuals can create a character who mirrors their life and play the game as that character. As they go through the game, they can compare the choices and outcomes of the character to their reality and through this, discover opportunities for change that would be beneficial to their life. For example, an individual could list the 12 Life Paths of the game (family, career, children, friends, fun, health, marriage, fulfillment, attractiveness, affluence, relationships, self-strength) and then rate themselves (level 1 to level 5) based on where they currently see themselves on their life paths. Once they have done this, they could work to identify the choices and factors they see as responsible for each of their life path standings. Individuals could also reflect on the destructive challenges in their character’s life (alcohol, drug addiction, harmful personality traits) and how they affected the character throughout the game. They could then look at the destructive challenges in their real life and discuss how these are impacting various aspects of their life and actions they can take to remove these destructive elements. Individuals could also look at how they spent their effort tokens in the game and compare this to how they are choosing to spend their effort in real life. If they are in a stage in their life when it is necessary to make some significant changes in their goals and effort alignment (career change, divorce, children leaving home, retirement, etc.), they could then discuss how they need to realign their effort to better support their new aspirations. Deepening the conversation to discussing specific actions they will take as a part of increased effort, will also be critical for translating the lessons of the game into real life change. In essence, when players learn to make adaptive change within the simulation, it acts as a springboard, helping them do the same in their lives.


Family Dynamics

In a Lifetime can be used as individuals work through topics related to marriage and family. As players work through their character’s life, they have the opportunity to look for a marriage partner. The simulation will generate choices based on their rating on a given trait (such as attractiveness, education, career, relationships, etc.). Typically, they will be offered two or three possible partners. Each mate is a unique person. They have their own traits, strengths, and weaknesses. Prior to getting married the player will receive some indication of what they might expect with a given partner. But, as in real life, they will never know precisely what this individual will be like until they are married. Any marriage that takes place in the game requires effort and decisions must be made for it to remain healthy. Individuals who are working through dating or marriage dilemmas, can engage in reflection opportunities throughout the game that center on their actions as a partner and how their decisions and effort in real life are impacting their relationship. If an individual is in an unhealthy relationship, they can also utilize the game to see the impacts of that relationship on other areas of their life and replay their character’s life, making different decisions about that partner or relationship, to see the potential changes that can take place to their life. 

Players also have the option to grow their family through having children (biologically, but also through alternatives such as adoption, surrogacy, etc.). Players will have an individual relationship with every child they have and each child will interact with them differently throughout their life. Once again, individuals can play the game through a character that mirrors their life to explore how different strategies with children impacts their relationships. They can also play the game by creating a character that resembles the life of their child to better understand the world through their child’s experiences and perspective.

Living a Life Over

One of the strongest features of In a lifetime is the ability to replay a character’s life a number of times. Making use of this option permits a family to play the game, make choices , see the results, and then play again to observe the effects of different choices. This is an ideal opening for a parent-initiated discussion on the impact of differing decisions in shaping a life.

Matching Values and Choice

In a Lifetime teaches the importance and interrelatedness of your values and your choices for living a successful life. If values and choices do not match favorable outcomes are less likely. Players will see this axion operating in the game and it is a springboard for a parent-led discussion about how the matching of value and choice applies to people in real life.

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In a Lifetime for Mental Health Professionals, Community Organizations, and Coaches

Mental health professionals, community organizations, and coaches work to support individuals in improving various aspects in their lives through addressing challenges and learning positive decision-making. They often focus efforts on one or more key areas of a person’s life, including: Thoughts and emotions, family and friend relationships, mental and physical health, career and finances, a sense of purpose or contribution, and personal growth. In order to best support patients or clients, their work must not only address changes in mindset, but also empower individuals to alter their behaviors. As thoughts and actions begin to change, new habits are developed to achieve and sustain long term growth. 

Developing Self-Strength

In a Lifetime provides a platform for individuals to see the value of possessing self-strength as well as how to build it. In the simulation, self-strength is a central component of a character’s life. It represents one of the most powerful attributes a game character (or a real person) can acquire. When individuals have high self-strength, it helps them achieve life goals. Having a high level of self-strength also helps individuals overcome destructive influences in their life. In real life, it is common that a person will acknowledge that they have a problem that they need to address, but lack the follow through in doing so. By playing characters who have such destructive challenges, players can see for themselves how these issues continually block a successful life, in some cases, stretching across the character's entire lifetime. The game illustrates how self-strength can break these harmful patterns. It is self-strength that gives an individual the awareness that is key in truly understanding that a problem must be confronted. In this way, self strength provides personal power that supports them in achieving their goals and strengthens them to remove destructive challenges in their life.

Promoting Self-Advocacy

Going hand in hand with self-strength is the concept of self-advocacy. Self-advocacy refers to such activities as speaking up and communicating what an individual sees happening, making needs known, sharing feelings, and bringing awareness to a situation. For example, in the simulation, characters dealing with the destructive challenge “Target of Prejudice” cannot eliminate the existence of prejudice, but through their efforts they can mitigate and oppose its effects through self-advocacy. The simulation demonstrates how people practicing self-advocacy do not ignore the problems that affect them. Rather, they address issues and take action to build support systems and communities. The process of self-advocacy can be a fulfilling one and is often empowering to those who utilize it. Players of the game discover for themselves the efficacy of self-advocacy. The simulation illustrates how self-advocacy builds the strength of the person and often gives them a sense of fulfillment.


Understanding the Importance of Effort

While there are certainly aspects that an individual cannot control or predict when playing In a Lifetime, luck is shown to be a minor factor in winning or losing the game. The design of the simulation follows research demonstrating that the most successful individuals are those ascribing their outcomes to the amount of effort they have invested as opposed to luck. Each turn, players of the game receive twenty effort tokens which they must divide between the various challenges they face. The results of each challenge are strongly tied to the effort invested, teaching the critical role of effort in shaping our lives.


Building a Life Plan

In a Lifetime takes players on unique journeys as each play of the game is different. Even if an individual chooses to play the same character multiple times (a great way to compare different life strategies and choices), every life has its own distinct features. All jobs are different as are families, spouses, and situations. There is no detailed road map that will always work. Each life played will be unique and each strategy must be as well. The path to success in the game (as in life) is to be able to make the best decisions at the right time for the character an individual is playing. Doing well in life demands a balanced approach and doing well in the game requires the same. The simulation is holistic. If a character is putting all of their effort into their career, they still have a marriage, children, health, friends, etc., that are needing their efforts as well. And as in real life, there is a limited amount of effort one can give and effort must be prioritized to align to one’s life goals accordingly. Additionally, since each turn of the game encompasses a number of years, players must take time to plan carefully and consider everything that needs attention and effort during a given turn. Players are encouraged to develop a “Life Plan” for their character. Upon beginning the game, they can review strengths and weaknesses and based on these, conceive a life plan or a general strategy as to what they want to accomplish to make their character’s life go well. As in real life, the life plan will probably need to be modified and adjusted as the game goes on. When the game is over, players are encouraged to reflect upon how their life plan evolved and changed, what worked and what did not, what they learned by playing, and they might do differently if they played the character again.

Practical Applications for Mental Health Professionals, Community Organizations, and Coaches

Making Changes in Life

Clients, patients, or other individuals can create a character who mirrors their life and play the game as that character. As they go through the game, they can compare the choices and outcomes of the character to their reality and through this, discover opportunities for change that would be beneficial to their life. For example, an individual could list the 12 Life Paths of the game (family, career, children, friends, fun, health, marriage, fulfillment, attractiveness, affluence, relationships, self-strength) and then rate themselves (level 1 to level 5) based on where they currently see themselves on their life paths. Once they have done this, they could work to identify the choices and factors they see as responsible for each of their life path standings. Individuals could also reflect on the destructive challenges in their character’s life (alcohol, drug addiction, harmful personality traits) and how they affected the character throughout the game. They could then look at the destructive challenges in their real life and discuss how these are impacting various aspects of their life and actions they can take to remove these destructive elements. Individuals could also look at how they spent their effort tokens in the game and compare this to how they are choosing to spend their effort in real life. If they are in a stage in their life when it is necessary to make some significant changes in their goals and effort alignment (career change, divorce, children leaving home, retirement, etc.), they could then discuss how they need to realign their effort to better support their new aspirations. Deepening the conversation to discussing specific actions they will take as a part of increased effort, will also be critical for translating the lessons of the game into real life change. In essence, when players learn to make adaptive change within the simulation, it acts as a springboard, helping them do the same in their lives.


Family Dynamics

In a Lifetime can be used as individuals work through topics related to marriage and family. As players work through their character’s life, they have the opportunity to look for a marriage partner. The simulation will generate choices based on their rating on a given trait (such as attractiveness, education, career, relationships, etc.). Typically, they will be offered three possible partners. Each mate is a unique person. They have their own traits, strengths, and weaknesses. Prior to getting married the player will receive some indication of what they might expect with a given partner. But, as in real life, they will never know precisely what this individual will be like until they are married. Any marriage that takes place in the game requires effort and decisions must be made for it to remain healthy. Individuals who are working through dating or marriage dilemmas, can engage in reflection opportunities throughout the game that center on their actions as a partner and how their decisions and effort in real life are impacting their relationship. If an individual is in an unhealthy relationship, they can also utilize the game to see the impacts of that relationship on other areas of their life and replay their character’s life, making different decisions about that partner or relationship, to see the potential changes that can take place to their life. 

Players also have the option to grow their family through having children (biologically, but also through alternatives such as adoption, surrogacy, etc.). Players will have an individual relationship with every child they have and each child will interact with them differently throughout their life. Once again, individuals can play the game through a character that mirrors their life to explore how different strategies with children impacts their relationships. They can also play the game by creating a character that resembles the life of their child to better understand the world through their child’s experiences and perspective.

Career Coaching

Individuals can explore various career options through In a Lifetime. In the simulation, starting job options depend on a character’s level of education. Advancing their education leads to more and better paying jobs to choose from. Paralleling real life, some jobs require more effort to be successful than others. Jobs also vary according to the amount of fulfillment they yield, the chance of promotion, their prestige, salary, etc. Additionally, each job has random events and developments that are specific to that position. Players have many choices for their specific occupation as each career category encompasses a host of jobs for them to choose from. For example, if a player selected the career category of “doctor”, they could explore being a general practitioner, surgical specialist, psychologist, dentist, anesthesiologist, etc. Each sub-category has its own distinct attributes. Some pay better, some cause more stress, and all of them produce effects, situations and events that are particular to that job. There are more than 160 different job choices available when individuals play In a Lifetime and each of them is individualized to be a realistic portrayal of what they are like in real life. Players can see the choices and effort it takes for different career paths and replay characters, trying out alternative career options to see how different career choices impacted their character’s life. 

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In a Lifetime for Educators

In a Lifetime is a great way to teach students (middle school through college) the developments and complexities of human life. The game helps players build their real-life decision-making abilities and encourages them to apply these skills to their actual lives. Many of these skills involve social and emotional learning.

Social and Emotional Learning

Social and emotional learning (SEL) is an integral part of human development in which people acquire the knowledge and skills to develop a strong sense of self as well as healthy relationships with others, manage emotions, feel empathy for others, set and achieve goals, and make responsible and thoughtful decisions. The Collaborative for Academic, Social, and Emotional Learning (CASEL) highlights five core social and emotional competencies for SEL development: self-management, responsible decision-making, relationship skills, social-awareness, and self-awareness. 

“Results from a landmark meta-analysis that looked across 213 studies involving more than  270,000 students found that SEL interventions that address the five core competencies increased students’ academic performance by 11 percentile points, compared to students who did not participate. Students participating in SEL programs showed improved classroom behavior, an increased ability to manage stress and depression, and better attitudes about themselves, others, and school. Additional meta-analyses echoed these findings. Consistency across independent research teams offers strong support that well-implemented SEL programs are beneficial.” -CASEL, 2023

CASEL found that these results are seen both inside and outside of the United States and that the impacts of social emotional learning on performance, behaviors, mental health, and attitudes are universal. Families, schools, and communities play an essential role in the SEL and being equipped with tools that can support this work is imperative. 

In a Lifetime and SEL

In a Lifetime is designed for preadolescents, adolescents, and adults of all ages. This simulation is well-aligned to educators working with students in middle schools, high schools, and colleges and can be utilized across various content areas. From social science courses, to guidance counselor lessons, to AVID and other college and career readiness programs, In a Lifetime supports students in their SEL development and targets CASEL’s five core social and emotional competencies.


Self and Social Awareness

Throughout game play, students are encouraged to reflect on their character's individual strengths and weaknesses. Characters can be modeled off of their real life experiences, with similar backgrounds, family dynamics, and educational opportunities. Players can also construct characters that are different from themselves and experience life through their perspectives, building their social-awareness and ability to empathize with others. Targeted discussions can further advance their understanding and appreciation for diverse life backgrounds and experiences. Their character’s unique strengths serve them well throughout their life. In the same way, a character’s weaknesses are a significant factor in every turn. This ability to recognize one’s strengths and weaknesses and how they impact their lives, supports students in building their self-confidence and self-awareness. 

Self-Management and Responsible Decision Making

In a Lifetime also encourages students to establish goals and reflect on actions as they prioritize their effort in a way that supports goal achievement. It aids students in deepening their understanding of self-management and the necessary effort and actions that must go into making positive life choices and accomplishing life goals. Students, for example, could examine various career options and then discuss how efforts need to be focused to pursue their aims. Different careers require different types of educational degrees and/or training and have distinct impacts on financial stability, work-life balance, stress, growth opportunities, etc. As students work through selecting career, training, and schooling options, they are challenged to make decisions that build their awareness of how behavioral choices impact both short and long-term goals. Similar to education and career choices, the challenge to set goals and priorities and link them to action is also found throughout the simulation. Since In a Lifetime presents a holistic view of a character's life, this same goal/priority/actions sequence is found in areas ranging from health, to relationships (marriage, children, etc.) to the removal of destructive personality traits and addictions. In a Lifetime also provides students with two helpful tools that assist them in drawing connections between making responsible life decisions and accomplishing their goals. First, the game keeps a detailed turn by turn record of students' choices and the results produced. Players can access this record at any time as they assess and evaluate the outcomes of their decisions. Secondly, players can save their progress on a turn when critical decisions are being made (“Should I go to college?”, “Who should I marry?”, “Is this a good time to have kids?”, etc.). They then live out the remainder of their character's life. Afterwards, they have the option to load the saved turn, make different choices and see for themselves how this alternative life plays out. This is a learning enhancement that only a simulation can provide.

Relationship Skills and Relevant Learning Opportunities

Encouraging students to play the game in small teams creates a collaborative learning experience for individuals to engage in discussions together as they progress through their character’s life. The conversations that occur throughout the game mirror the reality of life discourse. In a Lifetime promotes communication and empathetic listening. As students work together to set goals, make choices, solve problems, and share their reasoning, they are simultaneously building their relationship skills. Its relevance and support of CASEL’s 5 core competencies makes it a powerful tool for educators seeking to impact students’ social emotional learning and development.

* Check out the Applications for Individuals and Families. Many of these will also work well for educators.

Practical Applications for Educators 

Classroom Applications: In a Lifetime is well-suited for both virtual and in-person instruction. The game is ideal for any class seeking to teach real life decision making skills, critical thinking, empathy development, and/or appreciation of diversity. In a Lifetime supports a deeper understanding of human development and aligns well to curriculum standards in the social sciences (adolescent development, adult development, psychology, career education, sociological perspectives on family and education, society and socialization, prejudice, gender inequality, the experience of aging, etc.). Students might also play In a Lifetime in learning communities courses as many of the themes of the game have cross-curricular application. For example, in a learning communities course, blending literature and history, students could play characters that they design based off of individuals they have learned about in history and/or characters they have encountered in literature. Students would then work in small teams to discuss how the values a character holds impact life choices and outcomes.

School Counseling and Support Services: In a Lifetime can be utilized with various student groups to accomplish school initiatives related to career and college readiness, a welcoming school environment, and life skills. For example, new students could work in small groups to play the life of a character during a new student orientation. As students walk through the character’s life, discussions focus on the effort needed for a successful school experience and steps towards career selection. In addition, playing in small groups also helps new students build relationships within their cohort. Non-traditional college students might also engage in game play and as they are doing so, reflect on particular challenges that resonate with non-traditional students, including strategies for aligning efforts in balancing family, career, and education. Small group discussions on balance in their real lives generates specific action steps as takeaways from the game experience. High school students could play In a Lifetime as they prepare to take steps towards post-high school goals. Students design characters that follow their real life situations and try out various life plans regarding colleges, careers, and other life choices. Discussion then centers on lessons learned through their game choices and how these ideas can help to shape their real life plans moving forward.

Staff Professional Development: School staff could work in teams to create characters that mirror the lives of the students they serve. As staff plays through each turn, they gain a greater understanding of their students’ needs and experiences. They then engage in reflective conversations about how they can best support their students both now and in the future. This not only helps to build empathy, but also broadens staff perspectives on the importance of valuing a whole person approach when working with students.

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In a Lifetime for Businesses

In 2022, the United States Surgeon General introduced a Framework for Mental Health and Well-Being in the Workplace. This groundbreaking work highlights essential focus areas for businesses to develop policies, processes, and practices to support the health and well-being of employees and our communities.

“A healthy workforce is the foundation for thriving organizations and healthier communities. As we recover from the worst of the pandemic, we have an opportunity and the power to make workplaces engines for mental health and well-being, and this Surgeon General’s Framework shows us how we can start. It will require organizations to rethink how they protect workers from harm, foster a sense of connection among workers, show workers that they matter, make space for their lives outside work, and support their growth. It will be worth it, because the benefits will accrue for workers and organizations alike.”- Surgeon General Dr. Vivek Murthy


In a Lifetime and Diversity, Equity, Inclusion, and Accessibility (DEIA)

Protection from harm through establishing Diversity, Equity, Inclusion, and Accessibility (DEIA) norms and programs is one of the highlighted essential areas that businesses must prioritize to create workplace physical and psychological safety. While many businesses have some type of DEIA training in place for employees, the reality is that workplace trainings often fail to translate into changes in attitudes and behaviors. Simulations help to overcome common implementation barriers through their replication of real life scenarios. In a Lifetime provides employees and/or clients with an opportunity to create a character, selecting race, gender identification, socio economic background, family dynamics, mental and physical health features, and more. They are able to play a character who mirrors their reality or a character that differs from them and experience life, schools, careers, and relationships from diverse perspectives. For example, a player may build a character who due to their race or age encounters prejudice and challenges in moving up in their career. A player could also create a character who struggles with anxiety and then note how their mental health impacts their relationships and their work. Through team reflection and discussion, learning can be further facilitated to connect simulation lessons with real life practices, leading to a greater appreciation of diversity and an enhanced empathy for individual differences.


In a Lifetime and Collaborative Culture

Establishing connection and community through cultivating trusted relationships and a culture of collaboration and teamwork is a second essential focus area for businesses. In a Lifetime can be played by individuals but it can also be played in small groups. In the latter case, two or three people play cooperatively, working together to live out the life of a character they have created. In this process, they discuss the character's needs, weigh options, set priorities, and share their thinking on the impacts of their decisions. These authentic interactions support thoughtful communication and help to build trust as individuals engage in sharing their perspectives and connections to their characters’ lives. 


In a Lifetime and Work-Life Harmony

A third essential area for businesses is to introduce practices that ensure work-life harmony by recognizing the need for flexibility, boundaries, and autonomy. Striving for balance is a phrase that is commonly used when discussing work-life harmony. Achieving this balance proves to be the ever-elusive goal. When individuals struggle to maintain a healthy balance, both their personal life and work performance suffer. Playing In a Lifetime, can help employees explore and discover ways in which they can harmoniously prioritize and blend their career, relationships, health, hobbies, and more. In the game, as in reality, characters have a limited amount of energy and effort to put into the various aspects of life. Individuals can return to turns and replay or create new characters, making different choices to see how different sets of priorities affect their lives. In a Lifetime can be a crystal ball helping players to optimize their own work-life balance. A unique feature of simulations is that they allow individuals to try out different life decisions without the ramifications that could occur in real life. This promotes learning through encouraging practice and reflection in a risk-free environment. In a Lifetime serves as a powerful tool for businesses seeking to support employee mental health and well-being. 

Practical Applications for Businesses

Organizational Trainings: Employees can work in teams to play the lives of characters while aligning their learning to the business’s strategic planning goals. For example, companies can work towards diversity, equity, inclusion, and accessibility (DEIA) objectives, through having teams create characters that are targets of prejudice (related to their race, gender, sexual orientation, etc.) and experience living the life of that individual. Throughout the game, essential questions focused on DEIA can be utilized to deepen conversations, identify needs, and reflect on action steps the company can take to better support the well-being of all employees.

Corporate Retreats: A company could also utilize In a Lifetime to address objectives related to providing a safe and caring culture for all employees. Employee burnout is a common discussion topic at retreats.  And while conversations often center around the importance of finding balance, In a Lifetime provides realistic insights and understanding on how individuals can take actions to achieve this healthier life balance. Employees could work individually to create a character that mirrors their life, dividing their efforts (in the manner they currently do) into career, family, health, etc. Once living out their character's life, they could then work in small teams to discuss the challenges and successes in their character’s lives and then replay a new character together as a team. For this character, they could engage in targeted discussions related to life choices and prioritizing effort to achieve both personal and professional life goals. 

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